Native Mac apps built with Mac Catalyst can share code with your iPad apps, and you can add more features just for Mac. In macOS Big Sur, you can create even more powerful versions of your apps and take advantage of every pixel on the screen by running them at native Mac resolution. Apps built with Mac Catalyst can now be fully controlled using just the keyboard, access more iOS frameworks, and take advantage of the all-new look of macOS Big Sur. There’s never been a better time to turn your iPad app into a powerful Mac app.
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Designed for macOS Big Sur.
When an app built with Mac Catalyst runs on macOS Big Sur, it automatically adopts the new design. The new Maps and Messages apps were built with the latest version of Mac Catalyst.
Get a head start on your native Mac app.
As these are same chips that are in iPhones, an iOS device could run the Mac apps if it had the right operating system. That’s what Apple is supposedly creating. There are obvious advantages. The iPhone Simulator runs on a Mac using the processor instruction set native to the machine, either Intel or PowerPC. IPhone apps are compiled to be run on ARM devices. It's as impossible to run these apps on a Mac as it is to run Windows apps on an iPad, unfortunately. – wjl Jul 8 '11 at 8:37. IOS Apps on Mac lets users run your unmodified iPhone and iPad apps on Apple silicon. There is no porting process to bring your iOS app to the Mac. Your apps use the same frameworks and infrastructure that Mac Catalyst apps use to run, but without the need to recompile for the Mac platform. As a bonus, users will also be able to access a much larger library of apps. 'Mac users can for the first time run iOS and iPadOS apps on the Mac,' Apple CEO Tim Cook said. While the company didn't share a lot of details, Apple isn't talking about Catalyst, its own framework that makes it easier to port iOS apps to macOS.
Your iPad app can be made into an excellent Mac app. Now’s the perfect time to bring your app to life on Mac. The latest version of Xcode 12 is all you need. Begin by selecting the “Mac” checkbox in the project settings of your existing iPad app to create a native Mac app that you can enhance further. Your Mac and iPad apps share the same project and source code, making it easy to make changes in one place.
Optimize your interface for Mac.
![Apps Apps](/uploads/1/3/4/1/134136618/736496058.png)
Your newly created Mac app runs natively, utilizing the same frameworks, resources, and runtime environment as apps built just for Mac. Fundamental Mac desktop and windowing features are added, and touch controls are adapted to the keyboard and mouse. By default, your app will scale to match the iPad’s resolution. On macOS Big Sur, you can choose “Optimize interface for Mac” to use the Mac idiom, running your app using the native resolution on Mac. This gives you full control of every pixel on the screen and allows your app to adopt more controls specific to Mac, such as pull-down menus and checkboxes.
Even more powerful.
The new APIs and behaviors in macOS Big Sur let you create even more powerful Mac apps. Apps can now be fully controlled using just the keyboard. You can create out-of-window and detachable popovers, control window tabbing using new window APIs, and make it easier for users to select photos in your app by using the updated Photos picker. iOS Photos editing extensions can now be built to run on Mac. And your app is even easier to manage when it’s running in the background with improved app lifecycle APIs.
New and updated frameworks.
Mac Catalyst adds support for new and updated frameworks to extend what your apps can do on Mac. HomeKit support means home automation apps can run alongside the Home app on Mac. The addition of the ClassKit framework lets Mac apps track assignments and share progress with teachers and students. Plus, there are updates to many existing frameworks, including Accounts, Contacts, Core Audio, GameKit, MediaPlayer, PassKit, and StoreKit.
Tools and resources.
Download Xcode 12 and use these resources to build native Mac apps with Mac Catalyst.
Disclaimer
This article is intended for educational purposes only, to demonstrate that it’s possible to test out iOS applications with Xcode without having to buy a Mac. However, you should consider testing on a real MacOS device before publishing your application on the App Store. https://usrenew813.weebly.com/blog/xmind-mac-app-store.
All the Steps to Get Your First 'Mac'
OK, now let’s discover how a 'Mac' is made.
Requirements
You’ll need a computer running Windows or Linux (not tested) and an iOS device (iPad or iPhone). Also required:
- VMWare or VirtualBox
- USB 2.0, not 3.0
- An Apple Developer account
- Xcode 10.1 (no other versions)
VMWare or VirtualBox?
After having tested various MacOS versions on different virtual machine systems like VMWare and VirtualBox, I found that the quickest solution was VMWare Player 15 with High Sierra 10.13. Video editing mac app. Monday com mac app store.
Newer versions of MacOS drastically reduce the performance of the system, probably due to newer graphic drivers that aren’t 100% compatible with VM software.
First steps
The first step is to install your VM:
Run Ios Apps On Mac Catalina
Switch USB
After your VM is fully connected and active, you’ll want to try out the connection to a real-world iOS device.
On VMWare, you have to switch the USB mode from 3.0 to 2.0 to let the 'Mac' see your Apple device.
Once you have that handled, reboot the VM and connect the device while opening iTunes inside the VM. After a few seconds, you should see the device pairing to it.
Ios Apps On Mac
Apple Developer account
Mac Run Ios Apps On Mac
Next you’ll need to prepare your Apple Developer account. Don’t worry, it’s free while you’re testing applications on your local device. You only have to pay to publish your app on the App Store.
- Register at developer.apple.com
- Login and proceed to developer.apple.com/download/more/
- Search for Xcode 10.1 and download this XCode zip file, around 5.6GB
- Unzip the file and move the App file to the Applications folder.
Xcode version must be 10.1
Run Ios Apps On Mac Xcode
You should never download any version of Xcode except 10.1.
This is because newer versions aren’t supported on High Sierra 10.13.6. Some people have been able to use the newest version, but it would require modifying some app files and would just make it harder.
If you get the 10.1 version, however, you’ll be ready to code in a few minutes instead of a few hours.
![Apps Apps](/uploads/1/3/4/1/134136618/214409748.jpg)
Get some support
There’s a downside to using Xcode 10.1.
New iOS versions, like iOS 12 or 13, aren’t supported on it. So if you try to run your app on an iPhone with iOS 13, you’ll get a warning that it can’t install on that device.
Luckily there is a really simple fix thanks to this awesome repository on Github. Open up your terminal and type these commands:
Easy!